AI Insights · Timothy · April 2025
Top 5 Hypercasual Games Performance in the Middle East: Q1 2025
Explore the performance trends of the top 5 hypercasual games in the Middle East for Q1 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the hypercasual gaming market in the Middle East saw significant activity, with data from Sensor Tower providing insights into the performance of the top 5 games on a unified platform.
Block Blast! from Hungry Studio showed a fluctuating pattern in weekly revenue, peaking at $34 in late January. The game experienced a decline in downloads, starting from approximately 189K at the beginning of January and dropping to around 133K by the end of March. However, weekly active users remained robust, hovering around 1.8M throughout the quarter.
456 Run Challenge: Clash by AMOBEAR PTE. LTD had an upward trend in revenue, reaching $35 by the end of March. Downloads spiked to 145K in early February but tapered off to about 38K by the end of the quarter. Active users also saw growth, peaking at 256K in mid-February before stabilizing around 145K.
My Supermarket Simulator 3D® from Game District LLC maintained consistent revenue, with weekly figures around $3.2K by the end of March. The game’s downloads increased steadily, reaching nearly 79K in late March. Active users, however, saw a decline from 294K at the start to about 209K by the quarter's end.
Bridge Race by SUPERSONIC STUDIOS LTD had a modest revenue increase, peaking at $210 in late March. Downloads grew steadily, reaching 80K by the end of the quarter. Active users showed significant growth, climbing from 410K to over 490K.
Hair Tattoo: Barber Shop Game by AI Games FZ exhibited a varied revenue trend, with a peak of $33 in early February. Downloads rose to 68K in early March, while active users increased from 434K to 544K over the quarter.
These trends reflect the dynamic nature of the hypercasual gaming market in the Middle East, with further insights available through Sensor Tower.